Small team · Big worlds

We make indie games
with soul.

Flygy is a tiny studio of game lovers. We craft small, handmade games that feel alive — strange worlds, honest stories, and mechanics that surprise you.

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// Our gamesWhat we've built

● Live 🌊
Puzzle · Exploration

Tide & Ash

A quiet puzzle game set on a disappearing island. You play as the last lighthouse keeper, piecing together fragments of memory before the sea swallows everything. 2–4 hours. No death screens. Just water and light.

atmospheric no combat PC & Mac steam
● Live 🦊
Roguelite · Action

Hollow Run

A fast roguelite where you play a fox navigating procedural ruins. Each run reshapes the story.

pixel art roguelite gamepad
◐ In dev 🌿
Farming · Narrative

Fernwood

Grow a garden, inherit a mystery. A slow-paced game about seasons, letters from the past, and things that bloom late.

cozy narrative-heavy 2026
○ Soon 🪐
Strategy · Sci-fi

Outpost Null

Manage the last human colony on a dying planet. Make hard choices. Watch them ripple outward for years.

turn-based decisions matter announced

Three people,
one obsession.

Flygy started in 2026 as a weekend project between friends. We liked games that didn't overstay their welcome — games with one good idea, executed with care. So we started making them.

We're fully independent. No publisher, no investors, no crunch. Just a small team shipping games we genuinely want to play.

🎮
Marcus Reid
Game design · Writing
🎨
Yuki Tanaka
Art · Animation
💻
Alex Vore
Programming · Audio
✂️

Small by choice

We keep our games short and focused. A tight 3-hour experience beats a bloated 30-hour one.

🕯️

Feeling over feature

Every mechanic earns its place by how it makes you feel, not by what it adds to a bullet list.

🌱

Sustainable pace

We ship when things are ready. No crunch. Good games come from rested, happy developers.

Get in touch.