Flygy is a tiny studio of game lovers. We craft small, handmade games that feel alive — strange worlds, honest stories, and mechanics that surprise you.
A quiet puzzle game set on a disappearing island. You play as the last lighthouse keeper, piecing together fragments of memory before the sea swallows everything. 2–4 hours. No death screens. Just water and light.
A fast roguelite where you play a fox navigating procedural ruins. Each run reshapes the story.
Grow a garden, inherit a mystery. A slow-paced game about seasons, letters from the past, and things that bloom late.
Manage the last human colony on a dying planet. Make hard choices. Watch them ripple outward for years.
// Who we are
Flygy started in 2026 as a weekend project between friends. We liked games that didn't overstay their welcome — games with one good idea, executed with care. So we started making them.
We're fully independent. No publisher, no investors, no crunch. Just a small team shipping games we genuinely want to play.
We keep our games short and focused. A tight 3-hour experience beats a bloated 30-hour one.
Every mechanic earns its place by how it makes you feel, not by what it adds to a bullet list.
We ship when things are ready. No crunch. Good games come from rested, happy developers.